Virtual reality based tools for the rehabilitation of cognitive and executive functions: The V-STORE

G. Castelnuovo, C. Lo Priore, D. Liccione, G. Cioffi

Research output: Contribution to journalArticlepeer-review


Cognitive rehabilitation is represented by the application of a lot of procedures in order to enhance development of skills and strategies necessary to overcome cognitive deficits. Computer-based tools can be fruitfully used in the assessment and rehabilitation of cognitive and executive functions. In particular Virtual Reality could play a key role in the rehabilitation of psychological functions due to a creation of synthetic environments where it is possible to carry on tasks very similar to the ones experienced in real contexts. After an analysis of the main characteristics and open issues of the PC and VR based cognitive rehabilitation, the major aim of this paper is to describe: a) the rationale for the use of Virtual Reality in this field and b) some VR tools (V-Store, V-Tol, V-Wcst) used with a particular category of dysfunction, the Dysexecutive Syndrome, typical of the patients with frontal lobe injuries and other neurological diseases. In particular the description of V-Store is provided.

Original languageEnglish
Pages (from-to)310-325
Number of pages16
JournalPsychNology Journal
Issue number3
Publication statusPublished - 2003


  • Cognitive rehabilitation
  • Computer-based tools
  • Dysexecutive syndrome
  • Frontal lobe syndrome
  • Virtual reality

ASJC Scopus subject areas

  • Applied Psychology
  • Experimental and Cognitive Psychology


Dive into the research topics of 'Virtual reality based tools for the rehabilitation of cognitive and executive functions: The V-STORE'. Together they form a unique fingerprint.

Cite this