Serious Games for Wrist Rehabilitation in Juvenile Idiopathic Arthritis

Fabrizia Corona, Rocco M. Chiuri, Giovanni Filocamo, Michaela Foa, Pier Luca Lanzi, Amalia Lopopolo, Antonella Petaccia

Research output: Chapter in Book/Report/Conference proceedingConference contribution


Rehabilitation is a painful and tiring process involving series of exercises that patients must repeat over a long period. Unfortunately, patients often grow bored, frustrated, and lose motivation making rehabilitation less effective. In the recent years video games have been widely used to implement rehabilitation protocols so as to make the process more entertaining, engaging and to keep patients motivated. In this paper, we present an integrated framework we developed for the wrist rehabilitation of patients affected by Juvenile Idiopathic Arthritis (JIA) following a therapeutic protocol at the Clinica Pediatrica G. e D. De Marchi. The framework comprises four video games and a set modules that let the therapists tune and control the exercises the games implemented, record all the patients actions, replay and analyze the sessions. We present the result of a preliminary validation we performed with four poliarticular JIA patients at the clinic under the supervision of the therapists. Overall, we received good feedback both from the young patients, who enjoyed performing known rehabilitation exercises using video games, and therapists who were satisfied with the framework and its potentials for engaging and motivating the patients.

Original languageEnglish
Title of host publication2018 IEEE Games, Entertainment, Media Conference, GEM 2018
PublisherInstitute of Electrical and Electronics Engineers Inc.
Number of pages8
ISBN (Electronic)9781538663042
Publication statusPublished - Oct 30 2018
Event2018 IEEE Games, Entertainment, Media Conference, GEM 2018 - Galway, Ireland
Duration: Aug 15 2018Aug 17 2018


Conference2018 IEEE Games, Entertainment, Media Conference, GEM 2018

ASJC Scopus subject areas

  • Computer Science Applications
  • Media Technology
  • Social Psychology
  • Education


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