Abstract
Virtual reality (VR) can be considered as the leading edge of a general evolution of present communication interfaces, one whose main characteristic is the full immersion of the human sensorimotor channels into a vivid and global communication experience. By analyzing VR as a communication tool this paper tries to outline a psycho-social framework for the development and tuning of VR systems. In particular, the author identifies two key characteristics of satisfying virtual environments: disappearance of mediation - a level of experience where both the VR system and the physical environment disappear from the user's phenomenal awareness - and the sense of community developed by interaction. Social and psychological consequences of this approach are discussed, both for single- and multi-user virtual worlds.
Original language | English |
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Pages (from-to) | 87-97 |
Number of pages | 11 |
Journal | Journal of Visual Languages and Computing |
Volume | 10 |
Issue number | 1 |
Publication status | Published - Feb 1999 |
ASJC Scopus subject areas
- Language and Linguistics
- Computer Science Applications
- Human-Computer Interaction